TTG2: Public Void

From TTG Wiki
Jump to: navigation, search

Public Void was the second main entry in The Tenth God's story, as a sequel to the original. Set in Tempest, ten years after the Tenth God's ascension, it features a new cast of tournament fighters and many returning faces from both the original and The First Witch.

Plot Setup[edit | edit source]

The Tournament[edit | edit source]

The tournament in Public Void centered around a champion chosen from each Plane. Each Plane had its own unique method of selection, and the selected champions would go on to represent their Plane in the next round of the tournament. Champions were chosen as follows:

Pride[edit | edit source]

Would-be competitors had to have a documented record of high standing in past events. Those that met a certain threshold faced off against Adam, who selected the fighter he thought had the most potential. Although being a resident of Pride was not required, it was required that all tournament standings submitted were from Pride, biasing the process towards those who spent larger portions of their careers there.

Greed[edit | edit source]

Queen held a tournament of his own to select the champion of his realm. Entry into this tournament was completely open, and it was absolutely massive. It was also a single elimination bracket, where one mistake would cost competitors their bid. Short rests were held between matches for mechs to repair at least a little, but overall it ended up being a constant three days of fighting. The entire ordeal was a test to see who could achieve complete domination of their opponents for the longest duration. Only Greed natives were allowed to enter.

Gluttony[edit | edit source]

Gluttony made a huge bid for competitors to participate in a series of small tournaments leading up to a main selection tournament, trying to encourage even the poorest and most outlying participants to join (Ice Gryffin had to use a lot of political influence to get the aristocracy to okay this). The idea was that since a new god hadn’t been found for so long, it must have been that all of the potential gods were those who hadn’t had the opportunity to showcase their abilities yet. These tournaments were held over several months to give ample time for unknowns to find one they could participate in, with those who placed highly even once being given the opportunity to compete in the selection tournament. The selection itself was a double elimination bracket fought in best of threes, all intended to minimize the chance of the best choice being knocked out of the tournament by a stroke of bad luck. Although no rules were set for residency, any well-established competitors from outside of Gluttony were banned from participating, for fear they might dilute the pool too much.

Wrath[edit | edit source]

Wrath’s challenger was selected by the aristocracy, and as such was the result of politics and bickering. They are widely considered to be unworthy of their spot, and are clearly the least skilled off all the tournament competitors. Of course, they are not only a native, but a member of a long-standing dynasty.

Lust[edit | edit source]

Anyone wishing to represent Lust had to go through an hour and a half long interview with a selection committee headed by Swag. A total of ten interviewees were determined to be worthy of the spot. These ten were put through a series of matches with each other, as well as other top fighters in the mech combat scene and the god of Lust himself. In the end, all but one dropped out from the pressure of having to talk to Swag again.

Sloth[edit | edit source]

Bear just picked someone he liked. Sloth’s population isn’t big enough to warrant anything more complicated, and his judgement is widely considered excellent. Obviously they were a resident.

Envy[edit | edit source]

Since Envy already uses a delegative democracy system, and it was simplest to use it to select a champion as well. As such, the Envy champion will be someone who is not only a respected combatant, but also influential enough to convince large numbers of people to support their bid and tenacious enough to campaign for their spot. Being a resident of Envy was not a requirement.

Hope[edit | edit source]

Hope’s representative was chosen by a series of round robin tournaments, followed by an elimination bracket. The round robins were held off-plane due to space constraints. After the elimination bracket, anyone who wanted to dispute their results was allowed to fight the Hellfire Knight to prove they deserved better. It’s rumored that the representative actually managed to defeat the god and earn their place that way, but this is as yet unconfirmed. Due to Hope’s low population (of which all natives are under 10), there were no rules on residency whatsoever.


The main portion of the tournament (where the game begins) was done in a round-robin format, pitting each competitor against every other. Each round was held on a different Plane of Virtue, with each Plane having a different, unique arena. Fights continued until one side surrendered or was clearly unable to continue fighting; attacking a fighter after any of these happened was strictly against the rules and would result in immediate disqualification under normal conditions.


Summary[edit | edit source]