Tempest

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Bear must be sleeping...

The following page is incomplete and is currently being worked on. The information contained in it may or may not change in the future.

Tempest is a world composed of seven infinite planes: Pride, Greed, Envy, Lust, Gluttony, Wrath, and Sloth. The Planes are a harsh place and the people of Tempest often struggle to simply live out their daily lives. Strange, ancient technologies such as anchors and transporters help with this, and they serve as the basis for Tempestuous societies.

It is known that humanity did not originate from Tempest, and many relics of the past can be found across the land from the Sphere, humanity's original home.

Tempest is the setting for all roleplays and short stories in the TTG series.

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Tempest's planes are infinite in a very strange way. Upon traveling to where you cannot see your starting point, it becomes impossible to return. Things go out of sight at around one kilometer out, making it very dangerous to live away from and anchor, a device that stabilizes the Plane in a larger area.

Certain people, known as Void Walkers, are capable of traversing the Planes freely, returning to where they began without the assistance of anchors.